Here are the units you gain access to after The Marian Reforms. They take place sometime after 105 B.C., when Gaius Marius made the Roman Army a professional fighting force. The Marian Reforms are the single most important event in the entire game. They carry spears and are just as fast as the Equites, but with more hitting power. Roman Cavalry are the heavier version of the Equites. They can form a Cantabrian Circle, as with all other missile cav, and throw heavy javelins. Cavalry Auxilia are the only Roman missile cav in the game, and are also good at hand-to-hand. But they are fast, and therefore good for Hammer and Anvil attacks. Morale is moderate, they have almost no charge bonus, and they carry a spear and nothing else. Speaking of cavalry, Equites are the first cavalry unit available, and they aren't the best by far. But they move slower, and still have a weakness against cavalry. They carry pila, and are much better armored than hastati. Principes are the first heavy infantry unit that is available in the Imperial Campaign. Surprisingly good at melee, and can hold their own against other peltasts or even cavalry for a short time. Velites are light javelinmen who throw light javelins at an enemy. They are very easy to train and can defeat other light infantry units like barbarian warband or Carthaginian Iberian Infantry. They carry pila, which are heavy javelins thrown before they charge, and move slightly faster than triarii (supposedly). Hastati will be the backbone of any starting army. They require an army barracks, which we will talk about later. Any cav unit, even some cataphracts, will rout when in prolonged combat with triarii. But their biggest use in the game is against cavalry. They carry no pila, and have tighter formations than most of their roman counterparts. Triarii are heavy spearmen with a decent attack, and great defense. Archers and triarii, which cannot be retrained yet, hastati, which are light infantry, velites, which have a limited selection of missiles and are terrible at melee, and then town watch, which are useless. When you start your RTW campaign, you have a rather limited selection of units.
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